Uses of Class
scenic.SceneNode

Packages that use SceneNode
scenic   
 

Uses of SceneNode in scenic
 

Subclasses of SceneNode in scenic
 class Brush
          This is the base class for different brushes.
 class FilledPath
          FilledPath class fills the area inside the given path.
 class Gradient
          This brush paints a gradient.
 class Pattern
          This brush paints a repeating pattern.
 class SceneClip
          This scene node clips its children inside a clip area.
 class SceneColorSpace
          Applies a color space to the sub-graph.
 class SceneContainer
          This class is a base class for scene nodes that contain other scene nodes.
 class SceneDoubleBuffer
          This scene node uses double buffering to reduce rendering time.
 class SceneImage
          This class is used to draw an image.
 class SceneLeaf
          This is the base class for different leaf nodes.
 class ScenePrimitives
          This scene node type is used to draw primitives.
 class SceneSettings
          Scene settings class is used to apply rendering settings to child nodes.
 class SceneTransform
          This scene node transforms its children using a 2-dimensional affine transformation.
 class Shape
          This is the base class for shapes.
 class SolidColor
          This brush paints a solid color.
 class StrokedPath
          This shape strokes a path using the given parameters.
 class TextShape
          This shape draws text.
 

Methods in scenic that return SceneNode
 SceneNode SceneClip.getClip()
          Gets the clip scene.
 SceneNode Pattern.getPattern()
          Gets the scene that defines the pattern.
 SceneNode ScenicCanvas.getScene()
          Gets the scene.
 SceneNode ImageRenderer.getScene()
          Gets the scene that is used for rendering.
 

Methods in scenic with parameters of type SceneNode
 void SceneContainer.add(int index, SceneNode node)
          Adds a child node to the given index in the child list.
 void ScenicGraphics.add(SceneNode node)
          Adds a scene node to the scene.
 void SceneContainer.add(SceneNode node)
          Adds a child node at the end of the child list.
 void ScenicGraphics.clipTo(SceneNode clipScene)
          Clips graphics using the given clip scene.
 void SceneContainer.remove(SceneNode node)
           
 void SceneClip.setClip(SceneNode clip)
          Sets the clip scene.
 void ScenicGraphics.setFillBrush(SceneNode brush)
          Sets the brush used for filling paths and drawing text.
 void Pattern.setPattern(SceneNode pattern)
          Sets the scene that defines the pattern.
 void ScenicCanvas.setScene(SceneNode scene)
          Sets the scene.
 void ScenicGraphics.setStrokeBrush(SceneNode brush)
          Sets the brush used for stroking paths.
 

Constructors in scenic with parameters of type SceneNode
ImageRenderer(ScenicImage image, SceneNode scene)
          Creates a new ImageRenderer object.
SceneClip(SceneNode clip)
          Construct an SceneClip object with the given clip scene.
SceneDoubleBuffer(SceneNode content)
          Constructs a SceneDoubleBuffer object with the initial content.